TheFARM is very excited to announce the launch of WiggleTime.com, an
interactive environment enabling preschool children to explore, play
and learn with the use of familiar Wiggles themes, destinations and
characters.
WiggleTime.com extends The Wiggles philosophy of "education
through entertainment", and acts as an early childhood developmental
tool for both toddlers and their parents. Each game played on
WiggleTime.com contains cognitive, physical and social elements to help
benefit the pre-schooler.
For the parents, WiggleTime also doubles as an educational resource
center to monitor a child's development and be kept up
to date with the most recent parenting news.
Technically, several months of research on the flash technologies to be used preceeded
the construction of the child layer of the site. This was a technically
complicated endeavor prompting TheFARM to build many new code libraries as well as using open-source libraries. The entire system was built over a runtime
AOP system which allows all the code to work together quickly and easily, keep an eye out as this may become open-source within the coming weeks.
The team built a fast path and bezier library to draw the 'loading goo' that children play with and a behavioural system was built to allow the characters to walk around and talk to each other.
Box2D was used for the physics of the toys that children can earn and
Flint was used to animate the clouds - to be used for new effects in the world in the future.
GoASAP was used for all other code based animations. For interest see below for an early round implementation of the physics engine that controls the Big Red Car.
All in all a technical challenge with impressive and rewarding results!
So jump in the Big Red
Car, buckle up and start exploring!